Roll or Die -- App Lab Keys Now Available + 120Hz support
Roll or Die! (VR) » Devlog
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I just got approved for AppLab TODAY, so no more Side Loading required! – The link to purchase the game via AppLab is here: https://www.oculus.com/experiences/quest/3556030631112900/
- But!! – If you’ve already paid for the game, there should be a “Request Key” button on your itch.io purchaser page. – So check there first. – Apparently itch.io only gives keys out to people who paid money for the game, which is kind of bleh – I’d rather the early folks just get it for free – so if you have issues grabbing a key, or you’re just broke, reach out to me, and I’ll see what I can do to make sure you get a key.
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FYI, The newest build (here and the one on AppLab), should both have support for 120Hz (technically, the 90Hz build did too, bc of the way that I coded it, but now you can actually cycle between the available modes). – If 120Hz isn’t listed, make sure it’s enabled on your device first; all supported modes should be listed.
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Please remember to uninstall earlier builds (especially the unsigned ones) or you may end up with two versions of the game installed side-by-side. Sorry about any confusion there.
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Roll or Die! (VR)
Like Marble Madness, but you're in a giant VR hamster ball!
Status | Released |
Author | BrainSlugs83 |
Genre | Action |
Tags | 120hz, 3D, Cats, Oculus Quest, Parody, Physics, Real-Time, Singleplayer, Unity, Virtual Reality (VR) |
Languages | English |
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